CENTER RATINGS! YEEHAW Crosby? Stamkos? Toews? Find out below who’s ranked first! The moment hockey fans have been waiting for all year long, the reveal of the player ratings in the upcoming EA Sports video game, NHL 15.
NHL 15 IS DUE SEPTEMBER 2014
5. Ryan Getzlaf – Anaheim Ducks – 92 Overall
Getzlaf finished the 2013-14 NHL season with 87 points and a Hart Trophy nomination – but more importantly he finds himself inside the Top 5 Centers list in NHL 15! He is an elite playmaker in a power forwards body – coming in with 5 stars in Puck Skills, Senses, Shooting, Skating, and Physical ability.
4. Pavel Datsyuk – Detroit Red Wings – 93 Overall
If Datsyuk focused solely on offense he would have the potential to be in the NHL scoring race every single year. Instead Pavel is a legendary two-way forward who consistency finishes near the top of the league in takeaway.
3. Jonathan Toews – Chicago Blackhawks – 93 Overall
Although the nickname Captain Serious holds up for Jonathan Toews, Mr. Everything is a better descriptor of what he actually brings to the ice every night. Whether it’s (95) rated Faceoffs, (93) Puck Control, or (89) Speed, Acceleration, and Agility – he really does do it all.
2. Steven Stamkos – Tampa Bay Lightning – 93 Overall
If it wasn’t for an unfortunate leg injury – Stamkos would have challenged Crosby for the leagues points’ leader and was probably the favorite to lead the league in goals. Stamkos utilizes five star Puck Skills, Senses, Shooting and Skating to be one of the league’s top offensive forces.
1. Sidney Crosby – Pittsburgh Penguins – 96 Overall
This shouldn’t come as much of a surprise but last year’s Hart Trophy winner comes in as the top rated player in NHL 15. Crosby dominates in almost every aspect on the game, possessing five star ratings in Puck Skills, Senses, Shooting, Defense, and Skating. Within those categories he retains multiple 90+ ratings including a (93) rating for Wrist Shot Accuracy and Power; as well as (95) Deking, Hand-Eye, Passing, and Puck Control.
Most features are exclusive to the next generation versions (PlayStation 4 and Xbox One) and are not present in the previous generation versions (PlayStation 3 and Xbox 360).
NHL Collision Physics is EA’s revamped player physics and allows for secondary collisions, player pileups, and net scrambles. In the next generation, this applies to all 12 players on the ice, meaning that all players are affected by physics. This allows for pileups involving all 12 players. In the previous generation, not all 12 players are affected by physics, and pileups do not involve all of them. Revamped puck physics leads to authentic and unpredictable puck bounces, rolls and goals in the next generation versions. Everything on the ice controls puck physics.
According to NHL 15 producer Sean Ramjagsingh, EA hired a software engineer who worked on the Large Hadron Collider (LHC) to help make the puck physics as realistic as possible. New modeling system for players and equipment allows for dynamic cloth technology in the next generation, with the players’ clothes moving and affecting physics. Authentic NHL arenas: For the next generation versions, EA is re-creating all 30 NHL arenas in extensive detail, making each arena unique and enabling larger crowds at NHL games.
NBC Sports Game Day Presentation: As part of a new partnership with NBC Sports, the next generation versions will feature a broadcast package that closely resembles The NHL on NBC broadcasts. New commentary: Play-by-play announcer Gary Thorne and color commentator Bill Clement have been replaced by NBC Sports commentators Mike “Doc” Emrick and Ed “Eddie” Olczyk, respectively.
Additionally, in the next generation versions, TSN analyst Ray Ferraro will give game insights at ice level. Ferraro’s proximity to EA’s development studios in Vancouver allows EA to call him midseason to update the game with new insights as the 2014–15 season progresses. Emrick and Olczyk were recorded in front of a green screen and have been directly put into the virtual studio in the next generation versions, which eliminates lip syncing.
Living crowds: On the next generation, the crowd is more alive with individuals holding up player signs, wearing costumes, and reacting authentically to plays. Over 9,000 new crowd models produces various different types of fans. In the next generation, Vision AI makes non-human-controlled players more aware of what is happening on the ice, including potential plays.
Group celebration returns to the NHL series for the first time since NHL 11, allowing goalscorers to celebrate with teammates in the next generation versions.
New individual player celebrations have also been added. Ultimate Edition: On June 30, 2014, EA confirmed that buyers can purchase an “Ultimate Edition” of the game for 10 extra dollars than the normal version would cost. Buyers of this exclusive edition will receive special content for the games “Ultimate Team” mode, which is a popular game mode across all of EA’s sports games, and will be playable in NHL 15.